If you’ve played any games over the past 30 years, then chances are you will have felt the influence of Brenda Romero. A veteran designer in the industry, she began working in games back in 1981 and has never wanted to leave. Now running Romero Games alongside her husband in Galway, Ireland, Romero has worked on the likes of the Wizardy and the Jagged Alliance series, Def Jam titles, Ghost Recon and the Dungeons & Dragons series. “Making games had always been something that I want to do and even now I would say the love affair is still there, I can’t imagine doing anything else for a living,” she tells the Standard. We caught up with Romero to talk about how gaming has changed over the past few decades and why the industry is still fighting to be recognised. Gaming in the ‘80s: Wizardy and beyond For the past few decades, Romero has been working as a games designer but it wasn’t always this way. She started her career as a games tester, after school and at weekends, for US-based company Sir-tech, and then took a job there after graduating from university. At the time, there weren’t defined roles in… Read full this story
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